


As a composer who is always looking for new collaborations and new musical adventures and discoveries, I’m very open to exploring the possibilities of working with other Sony artists in order to create new musical experiences with my compositions.” Does your partnership with Sony Masterworks represent a shift for you towards more standalone musical releases (i.e. “Sony represents a pool of amazing and accomplished musicians. Is there anybody else, musicians or otherwise, whom you hope to work with in the future for music released through Sony Masterworks, or other projects? It’s reflective of the album which really combines a classical style with the fantasy genre of orchestral music and lyrical themes.” It pays tribute to these soundtracks but also introduces a more classical music sensibility featuring solo violin and cello performed by the amazing musicians Tina Guo and Caroline Campbell. “It is reminiscent of the previous scores I wrote for fantasy games, based on and inspired by the soundscapes and musics-capes I created for games like Dragon Age, EverQuest, Icewind Dale, Baldur’s Gate, and others in this genre. I hope that this is a beginning as I’m planning to release original music with Sony.” What can you tell us about the upcoming single and music video? Will it be similar to your previous work in terms of sound, or is it something new? They really understand music and are very supportive of my creative ambitions. “I feel very fortunate to collaborate with Sony Masterworks as they are known for such a strong influence in the record industry market. When it comes to your new partnership with Sony Masterworks can you give us an idea of what you may have planned for the future? Of course, during the course of the game’s development, we will still find new directions but overall the first steps to establish the core style of the music in the game is developed in close collaboration with the dev team.” At this point when starting a new project the development team has a lot to say about the direction for the music and the style is usually determined together with the audio director and the producer. “After immersing myself inside the world of the game this is where the music is developed in terms of style, instrumentation and melodic content.

If it is in ancient history I will record ancient instruments, if it’s a futuristic setting I will employ different instrumentation accordingly, and so forth. Is it a story of discovery, revenge, or mystery? This determines the style of the music. This gives me the location, timeframe and also the motivation behind the story. I always start with the three Ws Where, When and Why. “First and foremost I try to learn as much as I can about the project. What is your creative process like when you’re composing a new soundtrack?
